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Barebones.map modtools
Barebones.map modtools







  1. #BAREBONES.MAP MODTOOLS MOD#
  2. #BAREBONES.MAP MODTOOLS UPDATE#
  3. #BAREBONES.MAP MODTOOLS MODS#

A torch will now drop near your backpack to make it easier to find (thanks RaptorNz for the idea!).Player will no longer immediately hear of the Nemesis' death if the Nemesis dies or is killed by someone else for immersion, it will take some time for the message to reach the Player now.Now when a Random Encounter Nemesis despawns they will be removed as a Nemesis the Player's Debuff will be removed the taken gear will be transferred to the dropped backpack. Random Encounters Nemeses are now handled properly: Since Random Encounters despawn after the Player changes cells, they would disappear along with the Player's taken gear.

#BAREBONES.MAP MODTOOLS MOD#

Mod no longer autostarts to prevent initialization issues some users were experiencing.

  • Mod must now be started manually under MCM > General > Enabled.
  • Excluded Dark Brotherhood Sanctuary respawn location which broke immersion.
  • Excluded Emperor's Tower and Forebears' Holdout respawn locations which cannot be escaped.
  • Excluded Giants from getting Giant's Blood Buff (they're already giants).
  • Fixed respawn marker in Dead Men's Respite.
  • VR: Fixed being stuck floating midair when respawning after being ragdolled by a giant, werewolf, dragon, etc.
  • Fixed "Debuff Removed" message still showing when Flavor Text is disabled.
  • Fixed Buffs/Debuffs showing on MCM Tracker Page even when Buffs/Debuffs are disabled.
  • Fixed being stuck floating midair when respawning after being killed while mounted on a horse, dragon, etc.
  • Fixed creatures not receiving a Nemesis Buff in rare instances.
  • Fixed Troll's Blood Reward Buff not showing under Active Magic Effects.
  • This may also solve some mod compatibility issues.
  • Fixed Player not respawning when killed via script.
  • Fixed "disappearing" backpacks caused by rare instances of Nemesis quests not fully initializing.
  • #BAREBONES.MAP MODTOOLS MODS#

  • Fixed invisible tokens used by other mods being removed upon defeat.
  • Fixed quest items sometimes being removed upon defeat.
  • Fixed bug where picking up dropped torches near backpack prevented new Nemesis quests from initializing.
  • Fixed retrieving dropped items when disabling mod or when the mod asks to "Clean Update" (this will only work when updating to a version above 1.2.0).
  • (Hopefully) Fixed MCM not initializing for some users.
  • Changed backpack's NavMesh generation to "Filter" instead of "Collision".
  • Optimized speed of removing inventory items by 20%+.
  • Added SKSE version check to make sure SKSE is properly installed.
  • barebones.map modtools

  • Added MCM page for Developer Settings and Debug Info.
  • Dropped items will never disappear now: If you fail to retrieve your dropped items after 10 defeats, they'll be moved into a container which can be accessed under MCM > Developer > Access Lost Items.
  • Added ability to see Nemesis Buffs under MCM > Tracker.
  • It *might* also be compatible with other alternate death mods.
  • Now compatible with Undeath Classical Lichdom.
  • Turn off "Alternate Death System" under MCM > Respawn.
  • Added ability to use other Alternate Death mods.
  • You will be allowed to retrieve your dropped inventory when updating.

    #BAREBONES.MAP MODTOOLS UPDATE#

  • *This update will reset all Nemeses, quests, buff/debuffs.
  • Most of all, thank you to my beautiful, loving wife who has supported my passion for modding.

    barebones.map modtools

    Thank you to these wonderful play-testers: Unofficial Elder Scrolls Pages and Tamriel Foundry for the lore-friendly racial names.Crusader Kings III by Paradox Interactive.Shadow of Mordor and Shadow of War developed by Monolith Productions.Music by Alexander Nakarada Licensed under Creative Commons CC BY 4.0.Music by Darren Curtis Licensed under Creative Commons CC BY 3.0.

    barebones.map modtools

  • Music by Scott Buckley Licensed under Creative Commons CC BY 4.0.
  • Music by Meydän licensed under Creative Commons CC BY 4.0.
  • The Northerner Diaries Symphonic Sketches by Jeremy Soule.
  • Big Leather Backpack converted for SSE by BecomingNplus1.
  • Nyghtfall - Dark Fantasy Music by Nyghttones.
  • This mod has been granted permissions or uses open-permission assets from the following:Ī BIG thank you to these fellow creators, please endorse/support their work!









    Barebones.map modtools