

This skill is exclusive to the Deathlord, Marauder, Ninja Lord, Samurai, and Hatamoto classes. Improving this skill decreases the penalty (how much strike, speed and parry are negatively affected) of dual wielding light weapons. Allows you to use a light weapon in your secondary slot advancing to level 5 gives you additional attack moves (spin attack that does more damage).This skill is limited to the Battlemage, Crusader, Deathlord, Hatamoto, Knight, Lord, Marauder, Paladin, Valkyrie, Warlock, and Warlord classes. Improving this skill decreases the penalty (how much strike, speed and parry are negatively affected) of heavy weapons. This skill cannot go above the level of your Medium Weapon skill. Allows you to use heavy weapons (great swords, battleaxes), but requires medium weapon level 3 advancing to level 5 gives you additional attack moves (spin attack that does more damage).Improving this skill decreases the penalty (how much strike, speed and parry are negatively affected) of medium weapons. This skill cannot go above the level of your Light Weapon skill. Allows you to use medium weapons (long swords, small axes), but requires light weapon 3 advancing to level 5 gives you additional attack moves (spin attack that does more damage).Improving this skill decreases the penalty (how much strike, speed and parry are negatively affected) of light weapons.


For example, by focusing on using only light weapons to kill enemies, the cost to raise the Light Weapons skill drops a little with each enemy damaged or killed.

Third, in the Collectors Edition, players can also decrease the use of certain skills by using them after gaining at least one level in them. This also seems to stack with upgraded classes. This reduces the cost of raising favored skills. Second, depending upon the player's current classes, certain skills will have learning bonuses. Thus the higher the player's intellect, the lower the cost for raising all skills. First, the character's Intelligence stat directly influences all skill costs. However, there are three ways to reduce the cost of increasing a stat. Like stats, each level increase is more expensive than the previous one. Skills are increased with ADV points, just like stats. The majority of Skills are available to all players right from the start, but some are linked to particular classes. Skills are grouped into categories with pretty much their own unique color. Note: If you rest at a campfire your arcane, celestial, and rune spells will recharge.īy opening the character page, a player can view and raise their Skills. This makes it so you don't have to run around or take tons of damage because you can't heal. Note: If you are choking, or immobilized, you can go into your inventory or the menu and wait for the effect to wear off. Note: This page is based on the collector's edition of the game Note: Any skills with prerequisites can not exceed the prerequisite skill's level
